コマンドビルダー
Minecraft /playsound Generator.
Plays a specific sound event. 以下の設定を調整して、正しいコマンド構文を即座に自動生成します。
リアルタイム出力
生成されたマイクラ構文
この出力をコピーして、マインクラフトのチャット欄(Tキー)またはコマンドブロックに貼り付けてください。
/give @s diamond 64
このコマンドの機能解説
Executes /playsound command for 自分自身 (`@s`).
Documentation & Guide
About the /playsound Generator
The /playsound generator plays sound events (ambient cues, mob roars, music discs, UI clicks) to players at designated coordinates and volumes.
How to Use This Generator
- Select sound event from the autocomplete catalog (e.g. entity.wither.spawn, ui.toast.challenge_complete).
- Choose sound source channel: master, music, record, hostile, neutral, or ambient.
- Select target player and coordinates.
- Set volume and pitch.
- Copy and run in chat or command blocks.
Parameters & Options Explained
Sound Event
The namespaced sound identifier from Minecraft's sounds.json.
Source Channel
Volume slider channel that controls this sound in audio options.
Volume
Distance radius the sound can be heard from (1.0 = 16 blocks).
Pitch
Playback speed and frequency (0.5 = low pitch, 2.0 = high pitch).
Practical In-Game Example
Tested & Validated/playsound entity.player.levelup master @a ~ ~ ~ 1 1Plays the celebratory level-up chime to all players at normal volume and pitch.
Java vs Bedrock Compatibility
Java Edition:Syntax: /playsound <sound> <source> <targets> [<pos>] [<volume>] [<pitch>] [<minVolume>]
Bedrock Edition:Syntax: /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume]
Important Limitations & Rules
- Sound event names differ between Java and Bedrock (e.g. Java uses entity.experience_orb.pickup, Bedrock uses random.levelup).
- Players with muted volume channels will not hear sounds sent on that channel.