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コマンドビルダー

Minecraft /playsound Generator.

Plays a specific sound event. 以下の設定を調整して、正しいコマンド構文を即座に自動生成します。

リアルタイム出力

生成されたマイクラ構文

この出力をコピーして、マインクラフトのチャット欄(Tキー)またはコマンドブロックに貼り付けてください。

/give @s diamond 64

このコマンドの機能解説

Executes /playsound command for 自分自身 (`@s`).
Documentation & Guide

About the /playsound Generator

The /playsound generator plays sound events (ambient cues, mob roars, music discs, UI clicks) to players at designated coordinates and volumes.

How to Use This Generator

  1. Select sound event from the autocomplete catalog (e.g. entity.wither.spawn, ui.toast.challenge_complete).
  2. Choose sound source channel: master, music, record, hostile, neutral, or ambient.
  3. Select target player and coordinates.
  4. Set volume and pitch.
  5. Copy and run in chat or command blocks.

Parameters & Options Explained

Sound Event

The namespaced sound identifier from Minecraft's sounds.json.

Source Channel

Volume slider channel that controls this sound in audio options.

Volume

Distance radius the sound can be heard from (1.0 = 16 blocks).

Pitch

Playback speed and frequency (0.5 = low pitch, 2.0 = high pitch).

Practical In-Game Example

Tested & Validated
/playsound entity.player.levelup master @a ~ ~ ~ 1 1

Plays the celebratory level-up chime to all players at normal volume and pitch.

Java vs Bedrock Compatibility

Java Edition:Syntax: /playsound <sound> <source> <targets> [<pos>] [<volume>] [<pitch>] [<minVolume>]
Bedrock Edition:Syntax: /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume]

Important Limitations & Rules

  • Sound event names differ between Java and Bedrock (e.g. Java uses entity.experience_orb.pickup, Bedrock uses random.levelup).
  • Players with muted volume channels will not hear sounds sent on that channel.
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