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Minecraft /playsound Generator.

Plays a specific sound event. Ajuste as opções abaixo para gerar a sintaxe correta instantaneamente.

SAÍDA EM TEMPO REAL

Sintaxe do Minecraft Gerada

Copie e cole este comando diretamente no chat do Minecraft (pressione T) ou em blocos de comando.

/give @s diamond 64

O que este comando faz?

Executes /playsound command for você mesmo (`@s`).
Documentation & Guide

About the /playsound Generator

The /playsound generator plays sound events (ambient cues, mob roars, music discs, UI clicks) to players at designated coordinates and volumes.

How to Use This Generator

  1. Select sound event from the autocomplete catalog (e.g. entity.wither.spawn, ui.toast.challenge_complete).
  2. Choose sound source channel: master, music, record, hostile, neutral, or ambient.
  3. Select target player and coordinates.
  4. Set volume and pitch.
  5. Copy and run in chat or command blocks.

Parameters & Options Explained

Sound Event

The namespaced sound identifier from Minecraft's sounds.json.

Source Channel

Volume slider channel that controls this sound in audio options.

Volume

Distance radius the sound can be heard from (1.0 = 16 blocks).

Pitch

Playback speed and frequency (0.5 = low pitch, 2.0 = high pitch).

Practical In-Game Example

Tested & Validated
/playsound entity.player.levelup master @a ~ ~ ~ 1 1

Plays the celebratory level-up chime to all players at normal volume and pitch.

Java vs Bedrock Compatibility

Java Edition:Syntax: /playsound <sound> <source> <targets> [<pos>] [<volume>] [<pitch>] [<minVolume>]
Bedrock Edition:Syntax: /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume]

Important Limitations & Rules

  • Sound event names differ between Java and Bedrock (e.g. Java uses entity.experience_orb.pickup, Bedrock uses random.levelup).
  • Players with muted volume channels will not hear sounds sent on that channel.
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