명령어 빌더
Minecraft /playsound Generator.
Plays a specific sound event. 아래 설정을 조정하여 올바른 마인크래프트 문법을 실시간으로 생성하세요.
실시간 터미널 출력
생성된 마인크래프트 문법
이 명령어를 복사하여 마인크래프트 채팅창(T 키)이나 커맨드 블록에 바로 붙여넣으세요.
/give @s diamond 64
이 명령어는 어떤 동작을 하나요?
Executes /playsound command for 자신(`@s`).
Documentation & Guide
About the /playsound Generator
The /playsound generator plays sound events (ambient cues, mob roars, music discs, UI clicks) to players at designated coordinates and volumes.
How to Use This Generator
- Select sound event from the autocomplete catalog (e.g. entity.wither.spawn, ui.toast.challenge_complete).
- Choose sound source channel: master, music, record, hostile, neutral, or ambient.
- Select target player and coordinates.
- Set volume and pitch.
- Copy and run in chat or command blocks.
Parameters & Options Explained
Sound Event
The namespaced sound identifier from Minecraft's sounds.json.
Source Channel
Volume slider channel that controls this sound in audio options.
Volume
Distance radius the sound can be heard from (1.0 = 16 blocks).
Pitch
Playback speed and frequency (0.5 = low pitch, 2.0 = high pitch).
Practical In-Game Example
Tested & Validated/playsound entity.player.levelup master @a ~ ~ ~ 1 1Plays the celebratory level-up chime to all players at normal volume and pitch.
Java vs Bedrock Compatibility
Java Edition:Syntax: /playsound <sound> <source> <targets> [<pos>] [<volume>] [<pitch>] [<minVolume>]
Bedrock Edition:Syntax: /playsound <sound> [player] [position] [volume] [pitch] [minimumVolume]
Important Limitations & Rules
- Sound event names differ between Java and Bedrock (e.g. Java uses entity.experience_orb.pickup, Bedrock uses random.levelup).
- Players with muted volume channels will not hear sounds sent on that channel.