Minecraft /tick Command
サーバーのティックレートとフローを制御し、開発者がゲームの実行を一時停止、ステップ実行、高速実行できるようにします。
バージョン対応
コマンド構文
/tick rate <rate> | /tick freeze | /tick step <time> | /tick query引数の解説
actionrate / freeze / step / query / sprint必須Tick control action to perform.
valueInteger / TimeSpecific target values, such as ticks/second (rate) or duration (step/sprint).
実用的な使用例
/tick freezeFreezes all ticking aspects of the game (entities, day/night cycle, redstone) except for player movement.
/tick step 20tSteps the game forward by exactly 20 ticks (1 second) and then re-freeze.
/tick rate 40Sets the server target tick rate to 40 TPS (double normal speed) for faster simulation.
重要な注意事項
Requires permission level 3. Added in Java Edition 1.20.2. Invaluable for debugging complex redstone contraptions, checking entity AI performance, or slowing down time for game design analysis.