Minecraft /tick Command
Steuert die Server-Tickrate und den Ablauf und ermöglicht es Entwicklern, die Spielausführung für Diagnosetests anzuhalten, schrittweise durchzuführen oder zu beschleunigen.
Versionskompatibilität
Befehlssyntax
/tick rate <rate> | /tick freeze | /tick step <time> | /tick queryArgumente Erklärt
actionrate / freeze / step / query / sprintErforderlichTick control action to perform.
valueInteger / TimeSpecific target values, such as ticks/second (rate) or duration (step/sprint).
Praktische Beispiele
/tick freezeFreezes all ticking aspects of the game (entities, day/night cycle, redstone) except for player movement.
/tick step 20tSteps the game forward by exactly 20 ticks (1 second) and then re-freeze.
/tick rate 40Sets the server target tick rate to 40 TPS (double normal speed) for faster simulation.
Wichtige Hinweise
Requires permission level 3. Added in Java Edition 1.20.2. Invaluable for debugging complex redstone contraptions, checking entity AI performance, or slowing down time for game design analysis.