Minecraft /tick Command
Controlla la velocità dei tick e il flusso del server, consentendo agli sviluppatori di congelare, avanzare passo-passo o accelerare l'esecuzione del gioco per test diagnostici.
Compatibilità Versioni
Sintassi del Comando
/tick rate <rate> | /tick freeze | /tick step <time> | /tick queryArgomenti Spiegati
actionrate / freeze / step / query / sprintObbligatorioTick control action to perform.
valueInteger / TimeSpecific target values, such as ticks/second (rate) or duration (step/sprint).
Esempi Pratici
/tick freezeFreezes all ticking aspects of the game (entities, day/night cycle, redstone) except for player movement.
/tick step 20tSteps the game forward by exactly 20 ticks (1 second) and then re-freeze.
/tick rate 40Sets the server target tick rate to 40 TPS (double normal speed) for faster simulation.
Note Importanti
Requires permission level 3. Added in Java Edition 1.20.2. Invaluable for debugging complex redstone contraptions, checking entity AI performance, or slowing down time for game design analysis.