Minecraft /tick Command
Controls the server tick rate and flow, allowing developers to freeze, step, or sprint game execution for diagnostic testing.
Version Compatibility
Command Syntax
/tick rate <rate> | /tick freeze | /tick step <time> | /tick queryArguments Explained
actionrate / freeze / step / query / sprintRequiredTick control action to perform.
valueInteger / TimeSpecific target values, such as ticks/second (rate) or duration (step/sprint).
Practical Examples
/tick freezeFreezes all ticking aspects of the game (entities, day/night cycle, redstone) except for player movement.
/tick step 20tSteps the game forward by exactly 20 ticks (1 second) and then re-freeze.
/tick rate 40Sets the server target tick rate to 40 TPS (double normal speed) for faster simulation.
Important Notes
Requires permission level 3. Added in Java Edition 1.20.2. Invaluable for debugging complex redstone contraptions, checking entity AI performance, or slowing down time for game design analysis.